/* ============================================================= /* RbxDumperV2 /* https://imtheo.lol/Offsets /* ------------------------------------------------------------- /* Dumped By : theo (https://imtheo.lol) /* Roblox Version : version-6776addb8fbc4d17 /* Dumper Version : 2.1.6 /* Dumped At : 15:00 01/04/2026 (GMT) /* Total Offsets : 390 /* ------------------------------------------------------------- /* Join the discord! /* https://discord.gg/rbxoffsets /* ============================================================= */ namespace Offsets { public static class Info { public static string ClientVersion = "version-6776addb8fbc4d17"; } public static class AirProperties { public const long AirDensity = 0x18; public const long GlobalWind = 0x3c; } public static class AnimationTrack { public const long Animation = 0xd0; public const long Animator = 0x118; public const long IsPlaying = 0xa08; public const long Looped = 0xf5; public const long Speed = 0xe4; public const long TimePosition = 0xe8; } public static class Animator { public const long ActiveAnimations = 0x848; } public static class Atmosphere { public const long Color = 0xd0; public const long Decay = 0xdc; public const long Density = 0xe8; public const long Glare = 0xec; public const long Haze = 0xf0; public const long Offset = 0xf4; } public static class Attachment { public const long Position = 0xdc; } public static class BasePart { public const long CastShadow = 0xf5; public const long Color3 = 0x194; public const long Locked = 0xf6; public const long Massless = 0xf7; public const long Primitive = 0x148; public const long Reflectance = 0xec; public const long Shape = 0x1b1; public const long Transparency = 0xf0; } public static class Beam { public const long Attachment0 = 0x170; public const long Attachment1 = 0x180; public const long Brightness = 0x190; public const long CurveSize0 = 0x194; public const long CurveSize1 = 0x198; public const long LightEmission = 0x19c; public const long LightInfluence = 0x1a0; public const long Texture = 0x150; public const long TextureLength = 0x1ac; public const long TextureSpeed = 0x1b4; public const long Width0 = 0x1b8; public const long Width1 = 0x1bc; public const long ZOffset = 0x1c0; } public static class BloomEffect { public const long Enabled = 0xc8; public const long Intensity = 0xd0; public const long Size = 0xd4; public const long Threshold = 0xd8; } public static class BlurEffect { public const long Enabled = 0xc8; public const long Size = 0xd0; } public static class ByteCode { public const long Pointer = 0x10; public const long Size = 0x20; } public static class Camera { public const long CameraSubject = 0xe8; public const long CameraType = 0x158; public const long FieldOfView = 0x160; public const long ImagePlaneDepth = 0x2f0; public const long Position = 0x11c; public const long Rotation = 0xf8; public const long Viewport = 0x2ac; public const long ViewportSize = 0x2e8; } public static class CharacterMesh { public const long BaseTextureId = 0xe0; public const long BodyPart = 0x160; public const long MeshId = 0x110; public const long OverlayTextureId = 0x140; } public static class ClickDetector { public const long MaxActivationDistance = 0x100; public const long MouseIcon = 0xe0; } public static class Clothing { public const long Color3 = 0x128; public const long Template = 0x108; } public static class ColorCorrectionEffect { public const long Brightness = 0xdc; public const long Contrast = 0xe0; public const long Enabled = 0xc8; public const long TintColor = 0xd0; } public static class ColorGradingEffect { public const long Enabled = 0xc8; public const long TonemapperPreset = 0xd0; } public static class DataModel { public const long CreatorId = 0x188; public const long GameId = 0x190; public const long GameLoaded = 0x600; public const long JobId = 0x138; public const long PlaceId = 0x198; public const long PlaceVersion = 0x1b4; public const long PrimitiveCount = 0x440; public const long ScriptContext = 0x3f0; public const long ServerIP = 0x5e8; public const long ToRenderView1 = 0x1d0; public const long ToRenderView2 = 0x8; public const long ToRenderView3 = 0x28; public const long Workspace = 0x178; } public static class DepthOfFieldEffect { public const long Enabled = 0xc8; public const long FarIntensity = 0xd0; public const long FocusDistance = 0xd4; public const long InFocusRadius = 0xd8; public const long NearIntensity = 0xdc; } public static class DragDetector { public const long ActivatedCursorIcon = 0x1d8; public const long CursorIcon = 0xe0; public const long MaxActivationDistance = 0x100; public const long MaxDragAngle = 0x2c0; public const long MaxDragTranslation = 0x284; public const long MaxForce = 0x2c4; public const long MaxTorque = 0x2c8; public const long MinDragAngle = 0x2cc; public const long MinDragTranslation = 0x290; public const long ReferenceInstance = 0x208; public const long Responsiveness = 0x2d8; } public static class FakeDataModel { public const long Pointer = 0x795a0d8; public const long RealDataModel = 0x1c0; } public static class GuiBase2D { public const long AbsolutePosition = 0x110; public const long AbsoluteRotation = 0x188; public const long AbsoluteSize = 0x118; } public static class GuiObject { public const long BackgroundColor3 = 0x548; public const long BackgroundTransparency = 0x554; public const long BorderColor3 = 0x554; public const long Image = 0x990; public const long LayoutOrder = 0x588; public const long Position = 0x518; public const long RichText = 0xa60; public const long Rotation = 0x188; public const long ScreenGui_Enabled = 0x4cc; public const long Size = 0x538; public const long Text = 0xdc0; public const long TextColor3 = 0xe70; public const long Visible = 0x5b5; public const long ZIndex = 0x5ac; } public static class Humanoid { public const long AutoJumpEnabled = 0x1d8; public const long AutoRotate = 0x1d9; public const long AutomaticScalingEnabled = 0x1da; public const long BreakJointsOnDeath = 0x1db; public const long CameraOffset = 0x140; public const long DisplayDistanceType = 0x18c; public const long DisplayName = 0xd0; public const long EvaluateStateMachine = 0x1dc; public const long FloorMaterial = 0x190; public const long Health = 0x194; public const long HealthDisplayDistance = 0x198; public const long HealthDisplayType = 0x19c; public const long HipHeight = 0x1a0; public const long HumanoidRootPart = 0x478; public const long HumanoidState = 0x890; public const long HumanoidStateID = 0x20; public const long IsWalking = 0x90f; public const long Jump = 0x1dd; public const long JumpHeight = 0x1ac; public const long JumpPower = 0x1b0; public const long MaxHealth = 0x1b4; public const long MaxSlopeAngle = 0x1b8; public const long MoveDirection = 0x158; public const long MoveToPart = 0x130; public const long MoveToPoint = 0x17c; public const long NameDisplayDistance = 0x1bc; public const long NameOcclusion = 0x1c0; public const long PlatformStand = 0x1df; public const long RequiresNeck = 0x1e0; public const long RigType = 0x1c8; public const long SeatPart = 0x120; public const long Sit = 0x1e0; public const long TargetPoint = 0x164; public const long UseJumpPower = 0x1e3; public const long WalkTimer = 0x410; public const long Walkspeed = 0x1d4; public const long WalkspeedCheck = 0x3bc; } public static class Instance { public const long AttributeContainer = 0x48; public const long AttributeList = 0x18; public const long AttributeToNext = 0x58; public const long AttributeToValue = 0x18; public const long ChildrenEnd = 0x8; public const long ChildrenStart = 0x78; public const long ClassBase = 0xdd8; public const long ClassDescriptor = 0x18; public const long ClassName = 0x8; public const long Name = 0xb0; public const long Parent = 0x70; public const long This = 0x8; } public static class Lighting { public const long Ambient = 0xd8; public const long Brightness = 0x120; public const long ClockTime = 0x1b8; public const long ColorShift_Bottom = 0xf0; public const long ColorShift_Top = 0xe4; public const long EnvironmentDiffuseScale = 0x124; public const long EnvironmentSpecularScale = 0x128; public const long ExposureCompensation = 0x12c; public const long FogColor = 0xfc; public const long FogEnd = 0x134; public const long FogStart = 0x138; public const long GeographicLatitude = 0x190; public const long GlobalShadows = 0x148; public const long GradientBottom = 0x194; public const long GradientTop = 0x150; public const long LightColor = 0x15c; public const long LightDirection = 0x168; public const long MoonPosition = 0x184; public const long OutdoorAmbient = 0x108; public const long Sky = 0x1d8; public const long Source = 0x174; public const long SunPosition = 0x178; } public static class LocalScript { public const long ByteCode = 0x1a8; public const long GUID = 0xe8; public const long Hash = 0x1b8; } public static class MaterialColors { public const long Asphalt = 0x30; public const long Basalt = 0x27; public const long Brick = 0xf; public const long Cobblestone = 0x33; public const long Concrete = 0xc; public const long CrackedLava = 0x2d; public const long Glacier = 0x1b; public const long Grass = 0x6; public const long Ground = 0x2a; public const long Ice = 0x36; public const long LeafyGrass = 0x39; public const long Limestone = 0x3f; public const long Mud = 0x24; public const long Pavement = 0x42; public const long Rock = 0x18; public const long Salt = 0x3c; public const long Sand = 0x12; public const long Sandstone = 0x21; public const long Slate = 0x9; public const long Snow = 0x1e; public const long WoodPlanks = 0x15; } public static class MeshContentProvider { public const long AssetID = 0x10; public const long Cache = 0xe8; public const long LRUCache = 0x20; public const long MeshData = 0x40; public const long ToMeshData = 0x40; } public static class MeshData { public const long FaceEnd = 0x38; public const long FaceStart = 0x30; public const long VertexEnd = 0x8; public const long VertexStart = 0x0; } public static class MeshPart { public const long MeshId = 0x2e8; public const long Texture = 0x318; } public static class Misc { public const long Adornee = 0x108; public const long AnimationId = 0xd0; public const long StringLength = 0x10; public const long Value = 0xd0; } public static class Model { public const long PrimaryPart = 0x278; public const long Scale = 0x164; } public static class ModuleScript { public const long ByteCode = 0x150; public const long GUID = 0xe8; public const long Hash = 0x160; public const long IsCoreScript = 0x180; } public static class MouseService { public const long InputObject = 0x100; public const long InputObject2 = 0x110; public const long MousePosition = 0xec; public const long SensitivityPointer = 0x79db650; } public static class ParticleEmitter { public const long Acceleration = 0x1f0; public const long Brightness = 0x22c; public const long Drag = 0x230; public const long Lifetime = 0x204; public const long LightEmission = 0x248; public const long LightInfluence = 0x24c; public const long Rate = 0x258; public const long RotSpeed = 0x20c; public const long Rotation = 0x214; public const long Speed = 0x21c; public const long SpreadAngle = 0x224; public const long Texture = 0x1d0; public const long TimeScale = 0x26c; public const long VelocityInheritance = 0x270; public const long ZOffset = 0x274; } public static class Player { public const long AccountAge = 0x31c; public const long CameraMode = 0x328; public const long DisplayName = 0x130; public const long HealthDisplayDistance = 0x348; public const long LocalPlayer = 0x130; public const long LocaleId = 0x110; public const long MaxZoomDistance = 0x320; public const long MinZoomDistance = 0x324; public const long ModelInstance = 0x398; public const long Mouse = 0xf90; public const long NameDisplayDistance = 0x358; public const long Team = 0x2a0; public const long TeamColor = 0x364; public const long UserId = 0x2c8; } public static class PlayerConfigurer { public const long Pointer = 0x7936ef0; } public static class PlayerMouse { public const long Icon = 0xe0; public const long Workspace = 0x168; } public static class Primitive { public const long AssemblyAngularVelocity = 0xfc; public const long AssemblyLinearVelocity = 0xf0; public const long Flags = 0x1ae; public const long Material = 0x230; public const long Owner = 0x1f8; public const long Position = 0xe4; public const long Rotation = 0xc0; public const long Size = 0x1b0; public const long Validate = 0x6; } public static class PrimitiveFlags { public const long Anchored = 0x2; public const long CanCollide = 0x8; public const long CanQuery = 0x20; public const long CanTouch = 0x10; } public static class ProximityPrompt { public const long ActionText = 0xd0; public const long Enabled = 0x156; public const long GamepadKeyCode = 0x13c; public const long HoldDuration = 0x140; public const long KeyCode = 0x144; public const long MaxActivationDistance = 0x148; public const long ObjectText = 0xf0; public const long RequiresLineOfSight = 0x157; } public static class RenderJob { public const long FakeDataModel = 0x38; public const long RealDataModel = 0x1b0; public const long RenderView = 0x1d0; } public static class RenderView { public const long DeviceD3D11 = 0x8; public const long LightingValid = 0x148; public const long SkyValid = 0x2cd; public const long VisualEngine = 0x10; } public static class RunService { public const long HeartbeatFPS = 0xb8; public const long HeartbeatTask = 0xf0; } public static class Script { public const long ByteCode = 0x1a8; public const long GUID = 0xe8; public const long Hash = 0x1b8; } public static class ScriptContext { public const long RequireBypass = 0x8fd; } public static class Seat { public const long Occupant = 0x220; } public static class Sky { public const long MoonAngularSize = 0x25c; public const long MoonTextureId = 0xe0; public const long SkyboxBk = 0x110; public const long SkyboxDn = 0x140; public const long SkyboxFt = 0x170; public const long SkyboxLf = 0x1a0; public const long SkyboxOrientation = 0x250; public const long SkyboxRt = 0x1d0; public const long SkyboxUp = 0x200; public const long StarCount = 0x260; public const long SunAngularSize = 0x254; public const long SunTextureId = 0x230; } public static class Sound { public const long Looped = 0x152; public const long PlaybackSpeed = 0x130; public const long RollOffMaxDistance = 0x134; public const long RollOffMinDistance = 0x138; public const long SoundGroup = 0x100; public const long SoundId = 0xe0; public const long Volume = 0x144; } public static class SpawnLocation { public const long AllowTeamChangeOnTouch = 0x45; public const long Enabled = 0x1f9; public const long ForcefieldDuration = 0x1f0; public const long Neutral = 0x1fa; public const long TeamColor = 0x1f4; } public static class SpecialMesh { public const long MeshId = 0x108; public const long Scale = 0xdc; } public static class StatsItem { public const long Value = 0xc8; } public static class SunRaysEffect { public const long Enabled = 0xc8; public const long Intensity = 0xd0; public const long Spread = 0xd4; } public static class SurfaceAppearance { public const long AlphaMode = 0x2a0; public const long Color = 0x288; public const long ColorMap = 0xe0; public const long EmissiveMaskContent = 0x110; public const long EmissiveStrength = 0x2a4; public const long EmissiveTint = 0x294; public const long MetalnessMap = 0x140; public const long NormalMap = 0x170; public const long RoughnessMap = 0x1a0; } public static class TaskScheduler { public const long JobEnd = 0xd0; public const long JobName = 0x18; public const long JobStart = 0xc8; public const long MaxFPS = 0xb0; public const long Pointer = 0x7a08710; } public static class Team { public const long BrickColor = 0xd0; } public static class Terrain { public const long GrassLength = 0x1f8; public const long MaterialColors = 0x290; public const long WaterColor = 0x1e8; public const long WaterReflectance = 0x200; public const long WaterTransparency = 0x204; public const long WaterWaveSize = 0x208; public const long WaterWaveSpeed = 0x20c; } public static class Textures { public const long Decal_Texture = 0x198; public const long Texture_Texture = 0x198; } public static class Tool { public const long CanBeDropped = 0x4c0; public const long Enabled = 0x4c1; public const long Grip = 0x4b4; public const long ManualActivationOnly = 0x4c2; public const long RequiresHandle = 0x4c3; public const long TextureId = 0x368; public const long Tooltip = 0x470; } public static class UnionOperation { public const long AssetId = 0x2e0; } public static class UserInputService { public const long WindowInputState = 0x290; } public static class VehicleSeat { public const long MaxSpeed = 0x238; public const long SteerFloat = 0x240; public const long ThrottleFloat = 0x248; public const long Torque = 0x24c; public const long TurnSpeed = 0x250; } public static class VisualEngine { public const long Dimensions = 0xa60; public const long FakeDataModel = 0xa40; public const long Pointer = 0x7510a58; public const long RenderView = 0xb40; public const long ViewMatrix = 0x130; } public static class Weld { public const long Part0 = 0x130; public const long Part1 = 0x140; } public static class WeldConstraint { public const long Part0 = 0xd0; public const long Part1 = 0xe0; } public static class WindowInputState { public const long CapsLock = 0x40; public const long CurrentTextBox = 0x48; } public static class Workspace { public const long CurrentCamera = 0x488; public const long DistributedGameTime = 0x4a8; public const long ReadOnlyGravity = 0x9a8; public const long World = 0x400; } public static class World { public const long AirProperties = 0x1e0; public const long FallenPartsDestroyHeight = 0x1d0; public const long Gravity = 0x1d8; public const long Primitives = 0x248; public const long worldStepsPerSec = 0x668; } }