#pragma once /* ============================================================= /* RbxDumperV2 /* https://imtheo.lol/Offsets /* ------------------------------------------------------------- /* Dumped By : theo (https://imtheo.lol) /* Roblox Version : version-689e359b09ad43b0 /* Dumper Version : 2.1.6 /* Dumped At : 00:18 02/04/2026 (GMT) /* Total Offsets : 390 /* ------------------------------------------------------------- /* Join the discord! /* https://discord.gg/rbxoffsets /* ============================================================= */ #include #include namespace Offsets { inline std::string ClientVersion = "version-689e359b09ad43b0"; namespace AirProperties { inline constexpr uintptr_t AirDensity = 0x18; inline constexpr uintptr_t GlobalWind = 0x3c; } namespace AnimationTrack { inline constexpr uintptr_t Animation = 0xd0; inline constexpr uintptr_t Animator = 0x118; inline constexpr uintptr_t IsPlaying = 0xa18; inline constexpr uintptr_t Looped = 0xf5; inline constexpr uintptr_t Speed = 0xe4; inline constexpr uintptr_t TimePosition = 0xe8; } namespace Animator { inline constexpr uintptr_t ActiveAnimations = 0x850; } namespace Atmosphere { inline constexpr uintptr_t Color = 0xd0; inline constexpr uintptr_t Decay = 0xdc; inline constexpr uintptr_t Density = 0xe8; inline constexpr uintptr_t Glare = 0xec; inline constexpr uintptr_t Haze = 0xf0; inline constexpr uintptr_t Offset = 0xf4; } namespace Attachment { inline constexpr uintptr_t Position = 0xdc; } namespace BasePart { inline constexpr uintptr_t CastShadow = 0xf5; inline constexpr uintptr_t Color3 = 0x4a; inline constexpr uintptr_t Locked = 0xf6; inline constexpr uintptr_t Massless = 0xf7; inline constexpr uintptr_t Primitive = 0x148; inline constexpr uintptr_t Reflectance = 0xec; inline constexpr uintptr_t Shape = 0x1b1; inline constexpr uintptr_t Transparency = 0xf0; } namespace Beam { inline constexpr uintptr_t Attachment0 = 0x170; inline constexpr uintptr_t Attachment1 = 0x180; inline constexpr uintptr_t Brightness = 0x190; inline constexpr uintptr_t CurveSize0 = 0x194; inline constexpr uintptr_t CurveSize1 = 0x198; inline constexpr uintptr_t LightEmission = 0x19c; inline constexpr uintptr_t LightInfluence = 0x1a0; inline constexpr uintptr_t Texture = 0x150; inline constexpr uintptr_t TextureLength = 0x1ac; inline constexpr uintptr_t TextureSpeed = 0x1b4; inline constexpr uintptr_t Width0 = 0x1b8; inline constexpr uintptr_t Width1 = 0x1bc; inline constexpr uintptr_t ZOffset = 0x1c0; } namespace BloomEffect { inline constexpr uintptr_t Enabled = 0xc8; inline constexpr uintptr_t Intensity = 0xd0; inline constexpr uintptr_t Size = 0xd4; inline constexpr uintptr_t Threshold = 0xd8; } namespace BlurEffect { inline constexpr uintptr_t Enabled = 0xc8; inline constexpr uintptr_t Size = 0xd0; } namespace ByteCode { inline constexpr uintptr_t Pointer = 0x10; inline constexpr uintptr_t Size = 0x20; } namespace Camera { inline constexpr uintptr_t CameraSubject = 0xe8; inline constexpr uintptr_t CameraType = 0x158; inline constexpr uintptr_t FieldOfView = 0x160; inline constexpr uintptr_t ImagePlaneDepth = 0x2f0; inline constexpr uintptr_t Position = 0x11c; inline constexpr uintptr_t Rotation = 0xf8; inline constexpr uintptr_t Viewport = 0x2ac; inline constexpr uintptr_t ViewportSize = 0x2e8; } namespace CharacterMesh { inline constexpr uintptr_t BaseTextureId = 0xe0; inline constexpr uintptr_t BodyPart = 0x160; inline constexpr uintptr_t MeshId = 0x110; inline constexpr uintptr_t OverlayTextureId = 0x140; } namespace ClickDetector { inline constexpr uintptr_t MaxActivationDistance = 0x100; inline constexpr uintptr_t MouseIcon = 0xe0; } namespace Clothing { inline constexpr uintptr_t Color3 = 0x128; inline constexpr uintptr_t Template = 0x108; } namespace ColorCorrectionEffect { inline constexpr uintptr_t Brightness = 0xdc; inline constexpr uintptr_t Contrast = 0xe0; inline constexpr uintptr_t Enabled = 0xc8; inline constexpr uintptr_t TintColor = 0xd0; } namespace ColorGradingEffect { inline constexpr uintptr_t Enabled = 0xc8; inline constexpr uintptr_t TonemapperPreset = 0xd0; } namespace DataModel { inline constexpr uintptr_t CreatorId = 0x188; inline constexpr uintptr_t GameId = 0x190; inline constexpr uintptr_t GameLoaded = 0x5f8; inline constexpr uintptr_t JobId = 0x138; inline constexpr uintptr_t PlaceId = 0x198; inline constexpr uintptr_t PlaceVersion = 0x1b4; inline constexpr uintptr_t PrimitiveCount = 0x440; inline constexpr uintptr_t ScriptContext = 0x3f0; inline constexpr uintptr_t ServerIP = 0x5e0; inline constexpr uintptr_t ToRenderView1 = 0x1d0; inline constexpr uintptr_t ToRenderView2 = 0x8; inline constexpr uintptr_t ToRenderView3 = 0x28; inline constexpr uintptr_t Workspace = 0x178; } namespace DepthOfFieldEffect { inline constexpr uintptr_t Enabled = 0xc8; inline constexpr uintptr_t FarIntensity = 0xd0; inline constexpr uintptr_t FocusDistance = 0xd4; inline constexpr uintptr_t InFocusRadius = 0xd8; inline constexpr uintptr_t NearIntensity = 0xdc; } namespace DragDetector { inline constexpr uintptr_t ActivatedCursorIcon = 0x1d8; inline constexpr uintptr_t CursorIcon = 0xe0; inline constexpr uintptr_t MaxActivationDistance = 0x100; inline constexpr uintptr_t MaxDragAngle = 0x2c0; inline constexpr uintptr_t MaxDragTranslation = 0x284; inline constexpr uintptr_t MaxForce = 0x2c4; inline constexpr uintptr_t MaxTorque = 0x2c8; inline constexpr uintptr_t MinDragAngle = 0x2cc; inline constexpr uintptr_t MinDragTranslation = 0x290; inline constexpr uintptr_t ReferenceInstance = 0x208; inline constexpr uintptr_t Responsiveness = 0x2d8; } namespace FakeDataModel { inline constexpr uintptr_t Pointer = 0x834a988; inline constexpr uintptr_t RealDataModel = 0x1c0; } namespace GuiBase2D { inline constexpr uintptr_t AbsolutePosition = 0x110; inline constexpr uintptr_t AbsoluteRotation = 0x188; inline constexpr uintptr_t AbsoluteSize = 0x118; } namespace GuiObject { inline constexpr uintptr_t BackgroundColor3 = 0x548; inline constexpr uintptr_t BackgroundTransparency = 0x554; inline constexpr uintptr_t BorderColor3 = 0x554; inline constexpr uintptr_t Image = 0x990; inline constexpr uintptr_t LayoutOrder = 0x588; inline constexpr uintptr_t Position = 0x518; inline constexpr uintptr_t RichText = 0xa60; inline constexpr uintptr_t Rotation = 0x188; inline constexpr uintptr_t ScreenGui_Enabled = 0x4cc; inline constexpr uintptr_t Size = 0x538; inline constexpr uintptr_t Text = 0xdc0; inline constexpr uintptr_t TextColor3 = 0xe70; inline constexpr uintptr_t Visible = 0x5b5; inline constexpr uintptr_t ZIndex = 0x19b; } namespace Humanoid { inline constexpr uintptr_t AutoJumpEnabled = 0x1d8; inline constexpr uintptr_t AutoRotate = 0x1d9; inline constexpr uintptr_t AutomaticScalingEnabled = 0x1da; inline constexpr uintptr_t BreakJointsOnDeath = 0x1db; inline constexpr uintptr_t CameraOffset = 0x140; inline constexpr uintptr_t DisplayDistanceType = 0x18c; inline constexpr uintptr_t DisplayName = 0xd0; inline constexpr uintptr_t EvaluateStateMachine = 0x1dc; inline constexpr uintptr_t FloorMaterial = 0x190; inline constexpr uintptr_t Health = 0x194; inline constexpr uintptr_t HealthDisplayDistance = 0x198; inline constexpr uintptr_t HealthDisplayType = 0x19c; inline constexpr uintptr_t HipHeight = 0x1a0; inline constexpr uintptr_t HumanoidRootPart = 0x478; inline constexpr uintptr_t HumanoidState = 0x890; inline constexpr uintptr_t HumanoidStateID = 0x20; inline constexpr uintptr_t IsWalking = 0x90f; inline constexpr uintptr_t Jump = 0x1dd; inline constexpr uintptr_t JumpHeight = 0x1ac; inline constexpr uintptr_t JumpPower = 0x1b0; inline constexpr uintptr_t MaxHealth = 0x1b4; inline constexpr uintptr_t MaxSlopeAngle = 0x1b8; inline constexpr uintptr_t MoveDirection = 0x158; inline constexpr uintptr_t MoveToPart = 0x130; inline constexpr uintptr_t MoveToPoint = 0x17c; inline constexpr uintptr_t NameDisplayDistance = 0x1bc; inline constexpr uintptr_t NameOcclusion = 0x1c0; inline constexpr uintptr_t PlatformStand = 0x1df; inline constexpr uintptr_t RequiresNeck = 0x1e0; inline constexpr uintptr_t RigType = 0x1c8; inline constexpr uintptr_t SeatPart = 0x120; inline constexpr uintptr_t Sit = 0x1e0; inline constexpr uintptr_t TargetPoint = 0x164; inline constexpr uintptr_t UseJumpPower = 0x1e3; inline constexpr uintptr_t WalkTimer = 0x410; inline constexpr uintptr_t Walkspeed = 0x1d4; inline constexpr uintptr_t WalkspeedCheck = 0x3bc; } namespace Instance { inline constexpr uintptr_t AttributeContainer = 0x48; inline constexpr uintptr_t AttributeList = 0x18; inline constexpr uintptr_t AttributeToNext = 0x58; inline constexpr uintptr_t AttributeToValue = 0x18; inline constexpr uintptr_t ChildrenEnd = 0x8; inline constexpr uintptr_t ChildrenStart = 0x78; inline constexpr uintptr_t ClassBase = 0xde8; inline constexpr uintptr_t ClassDescriptor = 0x18; inline constexpr uintptr_t ClassName = 0x8; inline constexpr uintptr_t Name = 0xb0; inline constexpr uintptr_t Parent = 0x70; inline constexpr uintptr_t This = 0x8; } namespace Lighting { inline constexpr uintptr_t Ambient = 0xd8; inline constexpr uintptr_t Brightness = 0x120; inline constexpr uintptr_t ClockTime = 0x1b8; inline constexpr uintptr_t ColorShift_Bottom = 0xf0; inline constexpr uintptr_t ColorShift_Top = 0xe4; inline constexpr uintptr_t EnvironmentDiffuseScale = 0x124; inline constexpr uintptr_t EnvironmentSpecularScale = 0x128; inline constexpr uintptr_t ExposureCompensation = 0x12c; inline constexpr uintptr_t FogColor = 0xfc; inline constexpr uintptr_t FogEnd = 0x134; inline constexpr uintptr_t FogStart = 0x138; inline constexpr uintptr_t GeographicLatitude = 0x190; inline constexpr uintptr_t GlobalShadows = 0x148; inline constexpr uintptr_t GradientBottom = 0x194; inline constexpr uintptr_t GradientTop = 0x150; inline constexpr uintptr_t LightColor = 0x15c; inline constexpr uintptr_t LightDirection = 0x168; inline constexpr uintptr_t MoonPosition = 0x184; inline constexpr uintptr_t OutdoorAmbient = 0x108; inline constexpr uintptr_t Sky = 0x1d8; inline constexpr uintptr_t Source = 0x174; inline constexpr uintptr_t SunPosition = 0x178; } namespace LocalScript { inline constexpr uintptr_t ByteCode = 0x1a8; inline constexpr uintptr_t GUID = 0xe8; inline constexpr uintptr_t Hash = 0x1b8; } namespace MaterialColors { inline constexpr uintptr_t Asphalt = 0x30; inline constexpr uintptr_t Basalt = 0x27; inline constexpr uintptr_t Brick = 0xf; inline constexpr uintptr_t Cobblestone = 0x33; inline constexpr uintptr_t Concrete = 0xc; inline constexpr uintptr_t CrackedLava = 0x2d; inline constexpr uintptr_t Glacier = 0x1b; inline constexpr uintptr_t Grass = 0x6; inline constexpr uintptr_t Ground = 0x2a; inline constexpr uintptr_t Ice = 0x36; inline constexpr uintptr_t LeafyGrass = 0x39; inline constexpr uintptr_t Limestone = 0x3f; inline constexpr uintptr_t Mud = 0x24; inline constexpr uintptr_t Pavement = 0x42; inline constexpr uintptr_t Rock = 0x18; inline constexpr uintptr_t Salt = 0x3c; inline constexpr uintptr_t Sand = 0x12; inline constexpr uintptr_t Sandstone = 0x21; inline constexpr uintptr_t Slate = 0x9; inline constexpr uintptr_t Snow = 0x1e; inline constexpr uintptr_t WoodPlanks = 0x15; } namespace MeshContentProvider { inline constexpr uintptr_t AssetID = 0x10; inline constexpr uintptr_t Cache = 0xe8; inline constexpr uintptr_t LRUCache = 0x20; inline constexpr uintptr_t MeshData = 0x40; inline constexpr uintptr_t ToMeshData = 0x40; } namespace MeshData { inline constexpr uintptr_t FaceEnd = 0x38; inline constexpr uintptr_t FaceStart = 0x30; inline constexpr uintptr_t VertexEnd = 0x8; inline constexpr uintptr_t VertexStart = 0x0; } namespace MeshPart { inline constexpr uintptr_t MeshId = 0x2e8; inline constexpr uintptr_t Texture = 0x318; } namespace Misc { inline constexpr uintptr_t Adornee = 0x108; inline constexpr uintptr_t AnimationId = 0xd0; inline constexpr uintptr_t StringLength = 0x10; inline constexpr uintptr_t Value = 0xd0; } namespace Model { inline constexpr uintptr_t PrimaryPart = 0x278; inline constexpr uintptr_t Scale = 0x164; } namespace ModuleScript { inline constexpr uintptr_t ByteCode = 0x150; inline constexpr uintptr_t GUID = 0xe8; inline constexpr uintptr_t Hash = 0x160; inline constexpr uintptr_t IsCoreScript = 0x180; } namespace MouseService { inline constexpr uintptr_t InputObject = 0x100; inline constexpr uintptr_t InputObject2 = 0x110; inline constexpr uintptr_t MousePosition = 0xec; inline constexpr uintptr_t SensitivityPointer = 0x83e9530; } namespace ParticleEmitter { inline constexpr uintptr_t Acceleration = 0x1f0; inline constexpr uintptr_t Brightness = 0x22c; inline constexpr uintptr_t Drag = 0x230; inline constexpr uintptr_t Lifetime = 0x204; inline constexpr uintptr_t LightEmission = 0x248; inline constexpr uintptr_t LightInfluence = 0x24c; inline constexpr uintptr_t Rate = 0x258; inline constexpr uintptr_t RotSpeed = 0x20c; inline constexpr uintptr_t Rotation = 0x214; inline constexpr uintptr_t Speed = 0x21c; inline constexpr uintptr_t SpreadAngle = 0x224; inline constexpr uintptr_t Texture = 0x1d0; inline constexpr uintptr_t TimeScale = 0x26c; inline constexpr uintptr_t VelocityInheritance = 0x270; inline constexpr uintptr_t ZOffset = 0x274; } namespace Player { inline constexpr uintptr_t AccountAge = 0x31c; inline constexpr uintptr_t CameraMode = 0x328; inline constexpr uintptr_t DisplayName = 0x130; inline constexpr uintptr_t HealthDisplayDistance = 0x348; inline constexpr uintptr_t LocalPlayer = 0x130; inline constexpr uintptr_t LocaleId = 0x110; inline constexpr uintptr_t MaxZoomDistance = 0x320; inline constexpr uintptr_t MinZoomDistance = 0x324; inline constexpr uintptr_t ModelInstance = 0x398; inline constexpr uintptr_t Mouse = 0xf90; inline constexpr uintptr_t NameDisplayDistance = 0x358; inline constexpr uintptr_t Team = 0x2a0; inline constexpr uintptr_t TeamColor = 0x364; inline constexpr uintptr_t UserId = 0x2c8; } namespace PlayerConfigurer { inline constexpr uintptr_t Pointer = 0x83206a0; } namespace PlayerMouse { inline constexpr uintptr_t Icon = 0xe0; inline constexpr uintptr_t Workspace = 0x168; } namespace Primitive { inline constexpr uintptr_t AssemblyAngularVelocity = 0xfc; inline constexpr uintptr_t AssemblyLinearVelocity = 0xf0; inline constexpr uintptr_t Flags = 0x1ae; inline constexpr uintptr_t Material = 0x0; inline constexpr uintptr_t Owner = 0x1f8; inline constexpr uintptr_t Position = 0xe4; inline constexpr uintptr_t Rotation = 0xc0; inline constexpr uintptr_t Size = 0x1b0; inline constexpr uintptr_t Validate = 0x6; } namespace PrimitiveFlags { inline constexpr uintptr_t Anchored = 0x2; inline constexpr uintptr_t CanCollide = 0x8; inline constexpr uintptr_t CanQuery = 0x20; inline constexpr uintptr_t CanTouch = 0x10; } namespace ProximityPrompt { inline constexpr uintptr_t ActionText = 0xd0; inline constexpr uintptr_t Enabled = 0x156; inline constexpr uintptr_t GamepadKeyCode = 0x13c; inline constexpr uintptr_t HoldDuration = 0x140; inline constexpr uintptr_t KeyCode = 0x144; inline constexpr uintptr_t MaxActivationDistance = 0x148; inline constexpr uintptr_t ObjectText = 0xf0; inline constexpr uintptr_t RequiresLineOfSight = 0x157; } namespace RenderJob { inline constexpr uintptr_t FakeDataModel = 0x38; inline constexpr uintptr_t RealDataModel = 0x1b0; inline constexpr uintptr_t RenderView = 0x1d0; } namespace RenderView { inline constexpr uintptr_t DeviceD3D11 = 0x8; inline constexpr uintptr_t LightingValid = 0x148; inline constexpr uintptr_t SkyValid = 0x0; inline constexpr uintptr_t VisualEngine = 0x10; } namespace RunService { inline constexpr uintptr_t HeartbeatFPS = 0xb8; inline constexpr uintptr_t HeartbeatTask = 0xf0; } namespace Script { inline constexpr uintptr_t ByteCode = 0x1a8; inline constexpr uintptr_t GUID = 0xe8; inline constexpr uintptr_t Hash = 0x1b8; } namespace ScriptContext { inline constexpr uintptr_t RequireBypass = 0x861; } namespace Seat { inline constexpr uintptr_t Occupant = 0x220; } namespace Sky { inline constexpr uintptr_t MoonAngularSize = 0x25c; inline constexpr uintptr_t MoonTextureId = 0xe0; inline constexpr uintptr_t SkyboxBk = 0x110; inline constexpr uintptr_t SkyboxDn = 0x140; inline constexpr uintptr_t SkyboxFt = 0x170; inline constexpr uintptr_t SkyboxLf = 0x1a0; inline constexpr uintptr_t SkyboxOrientation = 0x250; inline constexpr uintptr_t SkyboxRt = 0x1d0; inline constexpr uintptr_t SkyboxUp = 0x200; inline constexpr uintptr_t StarCount = 0x260; inline constexpr uintptr_t SunAngularSize = 0x254; inline constexpr uintptr_t SunTextureId = 0x230; } namespace Sound { inline constexpr uintptr_t Looped = 0x152; inline constexpr uintptr_t PlaybackSpeed = 0x130; inline constexpr uintptr_t RollOffMaxDistance = 0x134; inline constexpr uintptr_t RollOffMinDistance = 0x138; inline constexpr uintptr_t SoundGroup = 0x100; inline constexpr uintptr_t SoundId = 0xe0; inline constexpr uintptr_t Volume = 0x144; } namespace SpawnLocation { inline constexpr uintptr_t AllowTeamChangeOnTouch = 0x1f8; inline constexpr uintptr_t Enabled = 0x1f9; inline constexpr uintptr_t ForcefieldDuration = 0x1f0; inline constexpr uintptr_t Neutral = 0x1fa; inline constexpr uintptr_t TeamColor = 0x1f4; } namespace SpecialMesh { inline constexpr uintptr_t MeshId = 0x108; inline constexpr uintptr_t Scale = 0xdc; } namespace StatsItem { inline constexpr uintptr_t Value = 0xc8; } namespace SunRaysEffect { inline constexpr uintptr_t Enabled = 0xc8; inline constexpr uintptr_t Intensity = 0xd0; inline constexpr uintptr_t Spread = 0xd4; } namespace SurfaceAppearance { inline constexpr uintptr_t AlphaMode = 0x2a0; inline constexpr uintptr_t Color = 0x288; inline constexpr uintptr_t ColorMap = 0xe0; inline constexpr uintptr_t EmissiveMaskContent = 0x110; inline constexpr uintptr_t EmissiveStrength = 0x2a4; inline constexpr uintptr_t EmissiveTint = 0x294; inline constexpr uintptr_t MetalnessMap = 0x140; inline constexpr uintptr_t NormalMap = 0x170; inline constexpr uintptr_t RoughnessMap = 0x1a0; } namespace TaskScheduler { inline constexpr uintptr_t JobEnd = 0xd0; inline constexpr uintptr_t JobName = 0x18; inline constexpr uintptr_t JobStart = 0xc8; inline constexpr uintptr_t MaxFPS = 0xb0; inline constexpr uintptr_t Pointer = 0x8428188; } namespace Team { inline constexpr uintptr_t BrickColor = 0xd0; } namespace Terrain { inline constexpr uintptr_t GrassLength = 0x1f8; inline constexpr uintptr_t MaterialColors = 0x290; inline constexpr uintptr_t WaterColor = 0x1e8; inline constexpr uintptr_t WaterReflectance = 0x200; inline constexpr uintptr_t WaterTransparency = 0x204; inline constexpr uintptr_t WaterWaveSize = 0x208; inline constexpr uintptr_t WaterWaveSpeed = 0x20c; } namespace Textures { inline constexpr uintptr_t Decal_Texture = 0x198; inline constexpr uintptr_t Texture_Texture = 0x198; } namespace Tool { inline constexpr uintptr_t CanBeDropped = 0x4c0; inline constexpr uintptr_t Enabled = 0x4c1; inline constexpr uintptr_t Grip = 0x4b4; inline constexpr uintptr_t ManualActivationOnly = 0x4c2; inline constexpr uintptr_t RequiresHandle = 0x4c3; inline constexpr uintptr_t TextureId = 0x368; inline constexpr uintptr_t Tooltip = 0x470; } namespace UnionOperation { inline constexpr uintptr_t AssetId = 0x2e0; } namespace UserInputService { inline constexpr uintptr_t WindowInputState = 0x290; } namespace VehicleSeat { inline constexpr uintptr_t MaxSpeed = 0x238; inline constexpr uintptr_t SteerFloat = 0x240; inline constexpr uintptr_t ThrottleFloat = 0x248; inline constexpr uintptr_t Torque = 0x24c; inline constexpr uintptr_t TurnSpeed = 0x250; } namespace VisualEngine { inline constexpr uintptr_t Dimensions = 0xa60; inline constexpr uintptr_t FakeDataModel = 0xa40; inline constexpr uintptr_t Pointer = 0x7ef81d8; inline constexpr uintptr_t RenderView = 0xb40; inline constexpr uintptr_t ViewMatrix = 0x130; } namespace Weld { inline constexpr uintptr_t Part0 = 0x130; inline constexpr uintptr_t Part1 = 0x140; } namespace WeldConstraint { inline constexpr uintptr_t Part0 = 0xd0; inline constexpr uintptr_t Part1 = 0xe0; } namespace WindowInputState { inline constexpr uintptr_t CapsLock = 0x40; inline constexpr uintptr_t CurrentTextBox = 0x48; } namespace Workspace { inline constexpr uintptr_t CurrentCamera = 0x488; inline constexpr uintptr_t DistributedGameTime = 0x4a8; inline constexpr uintptr_t ReadOnlyGravity = 0x9b0; inline constexpr uintptr_t World = 0x400; } namespace World { inline constexpr uintptr_t AirProperties = 0x1e0; inline constexpr uintptr_t FallenPartsDestroyHeight = 0x1d0; inline constexpr uintptr_t Gravity = 0x1d8; inline constexpr uintptr_t Primitives = 0x248; inline constexpr uintptr_t worldStepsPerSec = 0x668; } }